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    Overview :: News :: Downloads :: Tracker :: Discussions (cores)    

    G9 Impulse: Video Game System: Overview

    Details

    Name: 395_vgs
    Created: 11-Sep-2005 11:36:00
    Updated: 16-Dec-2005 12:11:57
    CVS: browse

    Other project properties

    Category :: Other
    Phaze :: FPGA proven
    Development status :: Beta

    Project maintainers

  • Eric Sands
  • James Cavanaugh
  • Zuofu Cheng
  • Statistics

  • view
  • Description

    CVS is currently out of date, update when I get the time (as well as things such as schematics)

    Custom built and designed video game system. Also includes hardware interface C routines and code for StarCell XF-1 (the 'release' game). All designs are open source and specification are free to be modified by the community. Specifications are currently for an early 16 bit system.

    Specifications

    • Graphics accelerator (XESS XSA-50 Spartan II based development board)
      • 320x240 resolution at 64 colors, plus 64 possible intensity field colors
      • 8 MB graphics RAM (approximately 7.5 MB available for user data)
      • Accelerated background and sprite drawing with transparency
      • VGA video generation and output (single and double buffered operation)
    • Dual PIC18 Microcontrollers (Main and Sound Processors)
      • 2 x 18F4520 at 50 Mhz (25 MIPS total)
      • 32 KB program memory, 32 KB PCM wavetable memory
      • Capable of tracking over 128 sprites
    • Other Hardware
      • Software controlled MP3 player (to be removed)
      • PIC16F628 (serializes controller I/O)
      • ICSP for PIC microcontrollers

      Status

      Here is a movie of the Impulse running StarCell XF-1
      https://netfiles.uiuc.edu/zcheng1/www/impulse.mov

      The hardware unit:

      Some screenshots:





       

     
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